Focus
This project focuses on controlling forces such as gravity, unwrapping animations, and creating delicious apples.
The project explores layered motion and controlled simulations to achieve a detailed and dynamic effect. The setup enables precise control over RBD simulations and animation, including adjustments to gravity to guide movement and timing.
The apple’s unwrapping is driven by an animation using the curveu attribute and a little matrix magic on the skeleton extracted the apple’s edges.
Another detour we took is particle advection for the shockwave at the beginning layering multiple particle simulations.
The apple shaders was created using COPs and Karma.








